Sunday, 8 May 2011
Group - Evaluation Navigation
Final Product
Somnium
Dom Ford
Question 1
Question 2
Question 3
Question 6
Matt Passmore
Question 1
Question 2
Question 3
Question 6
James Bedwell
Question 1
Question 2
Question 3
Question 6
Group
Questions 4 & 5
Question 7
Group - Evaluation (7)
Preliminary Task with Evaluation Voiceover
Monday, 25 April 2011
JB - Evaluation (6)
Throughout the production of our coursework project we have picked up several skills using various pieces of technology.

We had to construct and organise our blog in such a way that it would be an asset to our production, rather than a burden. We learnt that, in fact, it was a very useful tool, and without it, our production may have not been organised so easily.
Presentation
In order to present our initial pitch, as well as audience research and research of conventional features of film openings, and more, we used an online presentation tool called Prezi which was more technologically advanced than traditional presentation software such as Microsoft Powerpoint.

Filming
We also learnt the industrial conventions of filming. This includes everything from camera angles, to the settings inside the camera, to the framing of the shots, and more. We learnt that this is often a very time consuming process initially, but in the long-run it saves time and disappointment when we find that the footage we got is actually how we wanted it. The camera angles and techniques helped to convey the narrative of the film opening so they were important to consider. We learnt that the settings inside the camera were very important because they massively affected the appearance of the final footage – for example, we filmed some footage in the graveyard on different exposure and saturation levels to that of the footage in the woods, and we discovered that this gave the footage a very different feel to what we had intended. Fortunately, the camera we used (Nikon D90) gave us the freedom to change such settings, whereas on some, more basic cameras, these settings are unchangeable. Every other element of the footage in the graveyard was as we had planned, and luckily we were able to change the brightness and saturation in the editing software (Adobe Premiere) to similar levels to what we had intended, so not all was lost.
We learnt that the framing of the shots was very important to consider, including the 180 degree rule, the rule of thirds, deep and shallow focus and more, as these help to contribute to the continuity of the footage and help define what the audience actually pays attention to when watching the opening.

Editing
The editing software we used proved to be a very useful tool for us. We used it to produce and organise the sequence of shots we see in our preliminary task, as well as producing the animatic of our final opening, the rough cut, and finally the film opening.
Personally, I had used the software previously - but even so, I did not have as much experience in it as I had thought, so using the software to produce our media products was a learning curve for me. I learnt how to cut the clips to the desired length, how to rearrange the order of the footage, how to add a soundtrack and - perhaps most importantly – how to make the footage look like a continuous sequence. I also learnt how to fade footage in and out, how to add titles, and how to adjust the brightness, contrast, hue and saturation levels, to name a few.
Soundtrack
For the soundtrack, we discovered that there were many restrictions. We had to find a suitable, copyright-free soundtrack, which was considerably difficult, but we learnt from the preliminary task that it was more appropriate than composing our own.
In light of this, we found some compromises necessary, but luckily we discovered a website called freesound.org which was a source of a very wide variety of copyright-free sounds, and this provided us with some very effective and suitable pieces.
Youtube
We needed somewhere that we could upload our footage to, in order to allow us to post our preliminary task on our blog, as well as our animatic, our rough cut, and our final production.
By allowing us to put our media products on our blog, we gained useful feedback from our teachers as well as our target audience, and we learnt how we could improve our media products to make them more appealing to the final viewer.
MP - Evaluation (6)
Throughout the media course I have learnt a lot of new technological skills, with the three main ones being blogging, filming and editing.
Sunday, 24 April 2011
DF - Evaluation (6)
Over the course of the project I have gained experience in many different kinds of technology. Namely: blogging, camera operation and editing, primarily.
The first thing we were introduced to was blogging as we had to put up our initial research on it. This was an interesting way of presenting information - definitely a very different style to that of writing essays which I was used to. This also presented some new challenges - such as how to lay out the blog and posts in a way that was neat, attractive, informative and also consistent in style to the other members of the group. In overcoming these problems we had to take a collaborative approach in order to ensure we all kept our posts consistent and also to ensure they presented the necessary information. In creating the presentations for the pitches, I also learned to use Prezi to keep our presentations different, fresh and interesting.
Camera work was the second major thing to learn as I had never used a camera for a project similar to this before. There were many things to consider such as the 'rule of thirds' which suggests that the focus of a shot should be a third away from the edge of the frame; the white balance, hue, contrast, saturation, brightness and other image changing tools as we had to make sure our shots looked good and also consistent with the rest of the film to help continuity; how to use zoom effectively; what depth of field to use for the best effect and the 180 degree rule for which you have to ensure, for the purpose of continuity, to keep the camera within an arc of 180 degrees during a conversation.
Editing was chronologically the last main technological learning point for me as, again, I had not edited for a project similar to this previously. To edit our footage we used Adobe Premier and in editing our footage I had to learn many things such as how to add text and use text effects such as dissolve, how to edit for good continuity, special effects, editing the zoom and brightness, contrast, hue and saturation of a shot and then also how to use soundtrack effectively and how to sync it successfully. Furthermore, we used Adobe Premier to edit an animatic for which we used as a template for our footage and as a form of storyboarding to plan our project. (Click here to see our animatic).
For our soundtrack we used a copyright-free soundtrack website called Freesound.org. This has a variety of audio loops from songs to sound effects, and we used pieces such as the sound of the birds from the website.
Group - Evaluation (4 & 5)
Our target demographic was the core audience - males aged 16 to 25. This is because of our generally conventional narrative and representation. On the business side, this core audience is also the most likely to visit the cinema and purchase synergistic promotional material.
In keeping with this we positioned the audience with the protagonist by showing him on screen first and for the longest screen time as well as using point-of-view shots to put the audience in the protagonist's perspective.
Throughout the project we have presented our ideas at various stages to our target audience. Our first experience of this was the genre pitch in which we pitched to our audience our chosen genre and our justifications for choosing that genre and received feedback on ideas to do with that genre and challenges that we will face in portraying that genre. Our second instance of audience feedback was when we pitched our film idea to the target demographic in order to get feedback on the narrative, soundtrack, etc. We later presented a rough cut of our film to our target audience to get an idea of what we can improve for the final cut.
To test our opening sequence to an audience the media department had a preview screening in which each group invited members of their target audience to come and watch their film and gave their invitees questionnaires to complete to give them an insight into how successful their film will be. The questionnaire we distributed can be found here.
What genre do you think this film belongs to?
Our first question asked what genre they thought it was and why they believed it to be that genre. Out of 11 respondants 4 believed it was a thriller, 3 a horror and 4 were undecided between thriller and horror. The majority of the reasons stated for choosing thriller was the soundtrack ("Music typical of the genre, surprise at the end."). Most of the respondants who picked horror noted the location and the soundtrack of the starting scene - "Opening scene graveyard and music typical of genre."
Do you understand the storyline? (Brief Summary)
Our second question asked the respondants to summarise the storyline to make sure they understood it. Almost everyone said that they either understood it mostly or "sort of" understood. This is possibly a good sign of success in horror as it is conventional of the genre to raise questions and incite mystery in the opening sequence.
What are the best features of this opening?
Our third question asked respondants for what they thought was the "best feature" of the opening was. This was to give us an idea of what the most memorable aspect of the opening was as well as what they as the audience enjoyed most. The vast majority cited the scene in which the antagonist says "How well do you know the woods?" as the best feature because of the mood it gave and how memorable it was. The chase scene was also a popular answer: "Scary chase scene.", "How well do you know the wood?" and tense running scene with Spike appearing."
What mood does the soundtrack set in relation to the opening?
Our fourth question asked what mood the soundtrack gave and almost every respondant wrote "suspense" or similar, such as "something bad about to happen". This is a good indicator that our soundtrack achieved the effect that was intended.
Do you think the characters are believeable and why?
We then asked in our fifth question whether or not the characters were believable and every respondant wrote yes for a variety of reasons including costume, non-verbal language, etc. One answer was "Yes, the limited dialogue also doesn't allow too much speech to detract from the mood."
How suitable do you think the costumes are for this kind of film opening?
Our final question queried the suitability of the costume for the style. Every respondant said that they believed the costume was very suitable for the style - "Suitable, can't think of anything else it would be."
MP - Audience Questionnaire
This is the questionnaire that we will use after the audience screening, to gain an insight into how good our production is in terms of fitting with genre, making sense to the audience etc.
Group - Plan for Final Audience Research
- Jerome
- Kate
- Sam
- Luther
- Curtis
Questions:
- What genre do you think the film belongs to and why?
- Do you understand the storyline? Give a brief summary.
- What are the best feature(s) of this opening in your opinion?
- What mood does the soundtrack set in relation to the opening?
- Do you think the characters are believable? Why?
- How suitable do you think the costume is?
We will carry this out in a questionnaire format to be handed out to our sample audience after our screenings.
JB - Evaluation (3)
Our film opening was produced on an extremely low budget. This would mean that, due to budget constraints, we would be unable to fund any distribution - or hire any distribution companies to do the job for us. For this reason I would expect our production to only be exhibited in small art house cinemas.If our film opening was shot on a higher budget, however, it would be more likely to be seen in multiplex cinemas such as Odeon or Cineworld due to the high distribution budget, as well as the more professional look to the film itself due to the hiring of specialists such as costume designers, and buying props. The core horror audience would be the expected audience for a high-budget production of this theme, but our target audience would be a small and niche one instead because of the limited budget.
MP - Evaluation (3)
For small productions (such as ours), the production studio would always be looking for the cheapest way of advertising and distributing their film. The most ideal way to do this is to use Web 2.0, as the entire process is digital.
One site that is often used for getting wide audience reception is Facebook, due to the huge number of users. These kind of social networking sites have lots of advertising space which is relatively cheap opposed to traditional advertising space such as billboards.
Another independant film that used the internet to distribute and exhibit was 'Age of Stupid' (2009, Armstrong) http://www.spannerfilms.net/ . The film used only Web 2.0 in the advertising, and streaming of the film. 'Monsters' (2010, Edwards) http://www.monstersfilm.com/ also used digital technology to keep its budget low.
DF - Evaluation (3)
In our production, I would expect that, simply because of the extremely low budget, the film would be shown only in small, art house cinemas. However, assuming the entire film could be made with a much larger budget, the storyline is quite conventional and therefore may be shown in a more mainstream cinema or even a multiplex. Similarly, the target audience for our production would be small and niche due to the low budget, but excluding that I would think that the core horror audience would be suitable.
Saturday, 23 April 2011
JB - Evaluation (2)
Our production contains 2 main characters and as well as one we briefly see during a hallucination. The main factor affecting the social groups of the characters was the practicality of it – since we were a small scale, one-off production team we couldn’t be very selective about who we chose to feature in our film opening. This was also because we all had to live close to the filming locations to ensure we had as much filming time available to us as possible. For this reason, all of the characters are young, white males. This means that it may not necessarily conform to the generic representations of the social group because the characters all belong to the same group, but play roles which contrast with each other. For example, the fact that our antagonist is a white male - who is in control for the whole of the sequence - reinforces the stereotypical representations of white men having power.


Our media product generally conforms to the representations of gender roles. Even though there are no females in our footage, the antagonist is typically male anyway due to the residual ideology that men are – generally – physically stronger than women and therefore, in some ways, have more power and control.
However in some ways our media product also contrasts with this ideology, with the victim being in the same social group as the antagonist. This, however, is due to the constraints explained earlier and is something which was out of our control.
MP - Evaluation (2)
DF - Evaluation (2)
In our production there are 2 main characters, and one who makes a brief appearance in a hallucination. All three are shown in the film as young, white males. The choice to do this was partly out of research and partly out of practicality; our research showed that the vast majority of antagonists and protagonists in horror films were male and, although the victims were often female, our group was comprised of males and so it was far easier to organize dates for filming, etc. within the group rather than having to rely on too much external aid (our antagonist was external to the group, however). This constructs a very patriarchal representation, especially seeing that the antagonist (shown to be in control throughout the opening sequence) is male.
The males are represented in different ways; the protagonist is shown to look younger and more vulnerable by use of water to emulate sweat and non-verbal language and this is therefore a negative representation whilst the antagonist is shown to look slightly older and in control by his costume and calm non-verbal language, but also mysterious and potentially evil by his dehumanizing aspects (the way he appears to be everywhere at once, etc.), which may also be a negative representation although could be seen as positive in the sense that he has the power. Similar techniques can also be seen in the 'Saw' series (various directors, 2004 - 2011) in that the antagonist is shown to be calm and in control whilst the victims panic and are shown as vulnerable.
JB - Evaluation (1)
When we began production of our film, we had to carefully plan out the elements of our film opening such as camera techniques, soundtracks, special effects and more. To give us some sort of idea of the conventions of current psychological horrors, we carried out research. This included analysis of existing film openings from the genre, followed by audience research which we carried out to ensure that our film opening would conform to the expectations of the target audience.
We found several conventions that seemed very relevant to our film opening, and so this changed our storyboard/plan for the film in some ways.
Perhaps one of the most significant conventions we found was the sense of mystery. By creating an antagonist which continually leaves who/what/why/where/how questions in the audience’s mind, a strong sense of suspense is also created which can be important for establishing the mood of the overall film. This was important because we were creating an opening for a psychological horror, so we wanted people to be able to immediately recognise that it was a psychological horror film – not an action film, for example – even if it isn’t staring them in the face, people will subliminally recognise the genre because they are used to seeing conventional features from other films in the same genre.


Continuing on with visual effects, we carefully planned out each individual shot so that the film opening would look like a continuous sequence rather than multiple unrelated shots that would simply confuse the audience. We adhered to the 180 degree rule and made sure that our actors were wearing the same clothing throughout the footage so that it looked like the same person, and made sure they stood in the same place when shooting from a different angle so that it was clear they were in the same location when the angle changed.
The typography was also another aspect to be carefully considered. For example if the font was very graffiti-like, it would seem very out of place in context with the footage and other conventional aspects of the film opening. We used the audience research to help us decide which styles of fonts the audience typically associated with the genre.
MP - Evaluation (1)
Using camera techniques and editing, we created continuity by editing our shots so that each one was an exact continuation with both character movement and sound. Another crucial point was ensuring that our actors were in the same position as in the previous shot and always dressed the same from one filming day to the next. We used many of shots and angles, including a large portion point-of-view shots. This gives a very chaotic feel to our film opening as well as placing the audience with the protagonist, a staple of horror films. Pull focus shots were also used, drawing the audiences attention onto a certain part in the frame.

Another main convention of horror is dark lighting and dull colour. We initially planned to film during the evening as darkness fell, and this worked well in our reccie shoots. However, due to availability of actors and crew, this wasn't really possible. To achieve the dull look, we had to use the Adobe Premier software to alter the saturation, contrast, brightness and hue of our footage. Our choice of locations; a graveyard and the local woods were shown to be two of the most popular settings for a horror film as our audience research revealed. The costume used was also planned with the audience research as a strong decider. The protagonist wore a plain, ordinary outfit and the antagonist had much darker clothes giving connotation of dread.

Thursday, 14 April 2011
DF - Evaluation (1)
Furthermore, the soundtrack was used to anchor certain key points in the film, such as towards the end when the antagonist takes the protagonist.
Wednesday, 13 April 2011
Friday, 8 April 2011
DF - Production Log 08/04/11
- Finished construction section.
- Exported project.
What We Plan To Do
- Do the evaluation section.
Thursday, 7 April 2011
JB - Inspiration
During the clip we see many effects of flashbacks and hallucinations. Admittedly the effects on this clip are limited as it was produced roughly 30 years ago, but the effects we wanted were not far from this and so we have used it as a source of inspiration for our production.
Wednesday, 6 April 2011
DF - Production Log 06/04/11
- Continued editing the footage nearly to completion.
- Began adding the soundtrack.
What We Plan To Do
- Finish the planning and construction section of the coursework.
Tuesday, 5 April 2011
DF - Production Log 05/04/11
- Continued editing.
- Found most of the parts for our soundtrack.
What We Plan To Do
- Change font of titles.
- Finish editing.
- Finish soundtrack.
Monday, 4 April 2011
DF - Production Log 04/04/11
- Sorted out the rest of our footage and continued editing.
- Looked for suitable sound clips.
What We Plan To Do:
- Add in the soundtrack.
- Finish editing.
Friday, 1 April 2011
JB - Feedback from Rough Cut
- Pull focus was used to good effect.
- Acting was good and convincing.
- Titles need to be spaced equally apart (as they are, they look a bit randomly placed).
- Cutting rate needs to be quicker at some points.
- The head-turning shots looked like they were at a different location.
DF - Production Log 01/04/11
- As a class we watched everyone's rough cut and received constructive feedback on ours.
What We Plan To Do:
- Finish editing using constructive feedback.
- Manage audio to create effective soundbridges and continuity.
Thursday, 31 March 2011
DF - Production Log 31/03/11
- Completed and exported the rough cut.
- Found some possible parts for the soundtrack from Freesound.org.
What We Plan To Do
- Complete editing.
MP - Stills from shooting
Wednesday, 30 March 2011
JB - Production Log 30/03/11
- In our free period today, Matt and I continued to edit the footage and have finalised the rough cut
- We have started to place the title credits in the timeline at the appropriate points.
- Fine-tune the individual shots
- Continuity editing, including sound bridges
- Soundtrack using resources from Freesound
Tuesday, 29 March 2011
DF - Filming Day 27/03/11
- Fordcombe Woods - Sunday afternoon/evening - Matt, Dom, James and actor Spike
- We think that the majority of our shots were quite successful and were what we wanted and we made more efficient use of time than we did on previous filming days due to our desire to complete all needed shots.
- As of now we are pleased with all our shots however during editing we may discover errors, etc. that may reveal unsuccessful shots.
- We used our storyboard as a guideline for the general narrative, however we preferred to get a variety of shots for each shot so we can decide between them rather than just prescriptively getting the shots on the storyboard as things can change when you're actually out there filming.
JB - Production Log 29/03/11
- On Sunday 27th March, together with our antagonist Spike, filmed the final parts of our footage.
- Reviewed the footage and have started to produce a rough cut of the film opening.
- The fonts we selected have now been added to the system so we should hopefully be free to finish the editing of the footage, with no real restrictions on us.
- I have imported the most recent footage onto the local hard drive
What We Plan To Do:
- Put the remaining footage onto SD card and import the remaining shots.
- Contiue editing - finish a rough cut by Thursday 31st March.
- Wrap up any outstanding blog posts.
Monday, 28 March 2011
Progress Update
JB - Questionnaire Results from Audience Research

Purpose
Friday, 25 March 2011
DF - Production Log 25/03/11
- Made substantial progress on the animatic now that the issue has been resolved.
- Organized our filming day and what shots we have left to shoot.
- Organized when we all have free periods.
- E-mailed font selection to I.T. team to add to the computer.
- Handed in risk assessment and call sheet.
- Finish filming.
- Begin editing.
- Finish all loose ends regarding the blog.
DF - Shared Free Periods To Work On Editing/Blog
Periods We All Have Frees:
Week 1:
Monday: Period 4
Tuesday:
Wednesday: Period 1
Thursday:
Friday:
Week 2:
Monday:
Tuesday:
Wednesday: Period 3
Thursday:
Friday:
Thursday, 24 March 2011
DF - Production Log 24/03/11
- Answered the questions regarding the animatic, however we have issues in getting the footage for it.
- Completed the evaluation of the storyboard.
- Began audience research questions.
- Film the remainder of the film.
- Attempt to resolve issues surrounding the animatic.
- Begin editing footage using the animatic as a basis.
JB - Animatic of Storyboard
JB - Animatic
The animatic will be placed onto the timeline in the editing software (Adobe Premiere) in order to show us where the actual footage will be placed. Instead of using a blank timeline we simply import the clips and place them over the top of the animatic which makes the whole process of editing much easier. It can also be used to refer to when filming the footage.
What did you do as part of a group and what were the challenges of completing this task?
I composed the individual frames of the animatic into the editing software. We faced difficulties importing the files from the SD card but managed to solve the issues.
In view of your first shoot, how useful was the animatic exercise?
The animatic was useful for structuring our footage and helped us to judge how long each of the individual shots should be.
Wednesday, 23 March 2011
MP - Storyboard
Purpose
The purpose of a storyboard is to organise the ideas that have been generated by the group. It acts as a detailed timeline for what will happen in the narrative, making it much easier to work efficiently. A storyboard is the reference that is used during filming so that eveyone knows what shots need to be filmed and where.
Task and Challenges
Personally, I organised the order of the shots that had been thought of. The juxtaposition of each shot in relation to others is very important and took quite a long time. The biggest challenge in completing the storyboard was thinking up enough ideas to fill the 2 minutes that our opening sequence must be, but with lots of thought, we managed to sequence enough shots, ending with a total of 35.
How useful was the Storyboard?
During our first shoot, the storyboard was actually very helpul, as it gave us all the initial ideas that we had as a starting point for our filming. We did deviate from it somewhat as being on location presented new ideas, but having a storyboard I feel would always be a great advantage over not having one.