Monday, 14 February 2011

MP - Possible Reccie Locations

It is important to conduct reccies in areas that we might consider filming in and so we must conduct reccies to these locations.


Speldhurst village - contains a church, graveyard, small woods and fields.

Fordcombe village - also contains a church (with underground storage room), graveyard, extensive woods, fields, river and school.




Thursday, 10 February 2011

Group - Location Reccie

Where and when did we go?
On the 8th of February 2011 we went to Wilderness Woods in order to conduct a reccie of a possible area for filming, or a similar area for filming as we may use (woods).

What was the purpose?
The purpose involved filming different shots in different areas around the woods as well as taking stills with two different cameras (Panasonic HDC-SD10 and Nikon D90) to compare footage and note possible areas and techniques that could be used.

What did we do?
We used our two different cameras and took clips and stills of different shots in different areas. We took a list of shots (including, for example, point-of-view, medium longshot, etc.) we would aim to take in order to get a range of experience in what we may use in our opening sequence.

What worked?
We believe that many of our shots went well, including our point-of-view shots, extreme close-ups, tracking shots, canted angles and low angle shots worked well, as well as some other techniques we used such as a very high point-of-view shot (gotten by holding the camera up on a tripod above the cameraman's head).

What didn't work?
Some shots we were not entirely happy with, such as the 360 degree pan and the high angle shot.

Wednesday, 9 February 2011

MP - Technical Analysis

Dog Soldiers (Marshall, 2002)



0.31 - 0.38: The location is revealed straight away as an extreme long shot fades in. The typography is simple, and is 'typed' onto the screen, giving initial thoughts of technology and the present day.

0.38 - 0.45: The shot fades through a medium shot to introduce the first character, suggesting that he may be the protagonist of the film.


0.45 - 1.23: Close up reaction shots present the second character and the relationship between the two, placing them both in the audiences' mind as lead roles. Both characters have equal amounts of screen time, which reinforces the 'modern man' ideology that both sexes are equal.


1.23 - 1.42: This then fades through again to extreme close ups of a very intimate scene between the two characters, revealing more about their relationship, and the purpose of their being in the woods.


1.42 - 1.58: A close up motivated cut is used here after quite a long cut that shows the reactions of the two characters in relation to what the motivated cut is about to show.


1.58 - 2.16: Close up shot-revere-shots are used here after the audience is shown what has shocked the characters, and their on-going reaction to it.

2.16 - 2.26: A chaotic set of extremely quick cuts, mostly close-ups give a very panicy feeling to the event of the woman being killed and dragged from the tent. This shows how the man is feeling perhaps, now that his partner has been abducted.



Thursday, 3 February 2011

DF - Technical Analysis

'The Grudge' (Shimizu, 2004)


0:40 - 0:48: Text appears on screen setting up the concept around which the film is based with typography that is conventional to a horror film. The text then fades away leaving one word ("curse") on screen which turns to red before fading away, putting empahsis on it and its implications in terms of the film.

0:48 - 0:54: More text appears for the same purpose as the previous shot, and when fading out the same effect used on the word "curse" is used for the word "death", giving further empahsis to these concepts as well as linking them.

0:54 - 1:03: Again text appears with the fade-to-red effect being used on the word "fury", again empahsising it and linking it to the other fade-to-red words. The use of the text also gives it connotations of legend and myth rather than just a human concept.

1:03 - 1:28: An establishing longshot reveals the location for the film as a modern, urban environment. One character is also shown suggesting that this may be the protagonist.

1:28 - 1:48: Another character is introduced in a medium close-up - a woman - and the dialogue between them tells us they are together. Shot-reverse-shots showing close-ups on the two's faces are then used. The man's non-verbal language suggests that he is not himself and this sets up inital mystery for the film.

1:48 - 2:05: The man throws himself off the building in a medium close-up and the camera switches to a point-of-view shot initially to show his descent while still giving no explanation to his actions, creating further mystery and tension. The woman also shows a shocked reaction with a close-up of her face, empahsising this notion.

2:05 - 2:17: A panning longshot showing the shocked reactions of the locals alongside the non-diegetic soundtrack further increases the mystery as well as creating a sinister tone.

2:17 - 3:42: Titles fade in and out of the screen in red and black colours, connoting blood and death with typography to suit this.

Tuesday, 1 February 2011

Group - Concept Development

One Liner
Normal guy. Normal life. Then the feeling of being followed everywhere, not knowing what's around the corner. Waking up in dark places, with the deep, throbbing knowledge... there's no way to escape.

Opening in detail
Blank screen to start, with non-diegetic, eerie music fading in but staying quiet. The sound of running getting closer and closer. A pause, with heavy breathing before two more footsteps of another person, and sounds of a scuffle. A few seconds of silence, before a sudden shot of an unknown partially obscured, blurry, sinister looking face instantly replaced by the face of the protagonist. Multiple shots (mostly CU) of the protagonist and his surroundings, showing his confusion at being in a graveyard at night. At transitions between shots, credit titles (produced by etc.) will flash up on blank screen. Shots of protagonist stumbling about, desperate to find his way home, he is gripped by a hallucination of someone being hung in the tree he is leaning on, using POV shots. After this hallucination, ECU shot shows the protagonist's face lying on the floor in some woods, knocked out. Eyes snap open and he is again freaked out by his change of location. Protagonist continues to try and make his way to a road, when he suddenly has a cloroform cloth held tightly over his mouth from someone behind him. As the protagonist loses conciousness, the shot turns blurry and fades, the music also fades, as the abducter whispers "There's no escape". The main title 'Somnium' will then fade in on a blank screen.

Characters for Opening Sequence

  • Victims - One or two average people to be tracked, beaten up and hung by murderer
  • Murderer - Big, hooded, hulking male, dirty overcoat etc.
  • Protaganist - Average, well dressed, nice home

Props

  • Hangman's noose
  • Chloroform cloth

Locations

  • Woods
  • Graveyard

Soundtrack

  • Non-diegetic soundtrack - atmospheric, minor key, droning, tense, suspense-building, constant
  • Diegetic - selective sound of footsteps, doors creaking, etc. to emphasise isolation and threat
Titles: These are our 5 finalised fonts, and the one we will use will be determined by our audience questionnaire. The word 'Somnium' is the latin word for hallucination.